Beatmania iidx windows




















That all said, the first step is to make a Japanese Konami ID and link your physical pass to it, or create a virtual pass on your account. If you need to create a virtual pass, once you create your Konami ID and have everything set up, scroll to the bottom of your e-Amusement homepage and click on the link highlighted in the picture below.

This will take you to where you can create a virtual pass. Clicking on this will take you a page where you are confirming downloading the installer. Clicking this will then download the client. After you download the installer, run it, agree to the terms, and install the game. Once the installation is complete, a web shortcut will be placed on your desktop. Opening this will take you to a webpage where you choose whether you want to launch the full version of the game or the trial version.

Also, on the webpage where you are choosing which version to launch, both the Konami ID and e-Amusement pass currently being used is also displayed:. At this point, the website can be closed if desired. Be aware the website must be used any time you are looking to launch the client. If your client is not current, it should prompt you automatically to update to the current before launching the game.

Click Update and let the game download all the updates it needs to make itself current. Depending on the speed of your internet connection, this process could take a while, so be prepared to wait a while during this process. Click it, the launcher will close and then relaunch itself. Should the program launcher not re-appear, re-open it via the web launcher.

If you want to play with anything other than a keyboard, you will need a USB based controller, or a means to convert your controller to USB input. If you have one, you should be able to just plug it in via USB and use it; The game will auto detect it and adjust itself accordingly without any external support. You can find them in a few dedicated places online, such as Paradise Arcade Shop and Amazon.

Regardless of which controller you use if any , keeping your keyboard nearby is highly recommended, as some game functions can only be performed using the keyboard. These will be detailed later on.

This settings menu has two tabs, pictured below. The first tab lets you choose which monitor to launch the client in, changing whether WASAPI is exclusive or shared, and whether the framerate is automatic or capped at 60 FPS. For FPS, if it is available, that will be used if the framerate is set to automatic. The second tab will let you re-bind controls before launching the client. Keep in mind also that allowing Konami to charge your card may trigger anti-fraud measures for your card.

BitCash is a currency card that Konami does accept for payment, and these can be purchased digitally from a few places online. Then, scroll down and choose the amount of Paseli you want to add to your account:. From there, you can choose either to add via debit card, BitCash or WebMoney which is another service that Konami accepts for payment. This is the option you want.

Click it and it will take you to a second page detailing the terms and rules. The link you want will be below the bold red text. Note: Subscriptions end based on the last day of the month, and for renewing subscriptions Konami collects the fees on the 1st of the month, regardless of when you subscribed the previous month. So, if you are looking at subscribing and the month is just about over, you may want to wait until the 1st to subscribe in order to maximize your subscription time.

As for when your next subscription fee is due,. Regardless of how you cancel, your scores will be saved, and your data will remain on the INFINITAS servers for a time, but Konami does not guarantee that they will stay on the servers forever. So, if you stay unsubscribed for too long, you run the risk of having your play data deleted.

In order from top to bottom;. It will take you to a page that shows all of the available options you have for that particular element of the UI. As of this writing, you can change note explosion, turntable graphic, lane cover, notes, judgement font, full combo animation and key beams.

Note that you will need to be logged in to your Konami ID in order to access the portal. Index is a summary of your personal data. This will bring up the rival search page. Otherwise, enter in the criteria for how you want to search in the fields provided and then click search to the right.

After you click search, the page will create a list of players that match what you searched for and a basic summary of each. The last step if you want to use their data in game is to set them as an active rival. Active rivals appear in your in-game rival list, meaning you can race against their scores while you play songs and, if they add you as an active rival in turn, makes you both eligible to receive rival challenges from each other.

To set a rival as active, go to your rival list and click on the name of the rival you want to make active. To set someone as an active rival, click the active radio button on their page for whichever play mode you wish to make them a rival, and then click the confirm button below the options. Another option you have for finding rivals is to see who has you listed as a rival.

Rival challenges are EX score challenges issued to and from your active rivals on your list that have mutually added you as a rival and also have you on their active list. Once you finish a song and meet both of the criteria above, your score will be sent to all of your active rivals with a lower score than yours as a challenge automatically. And the song, with your score, will appear in their rival challenge folder. In which case, the oldest challenge in your folder will be the first to be deleted to make room.

If you receive a challenge on a song that you currently do not have unlocked, you will be granted temporary access to the song and difficulty that the challenge is for, and your EX score and clear status will also be saved for songs played this way. However, you will be ineligible to receive Reward Mission rewards detailed below , and once the challenge is either cleared or otherwise removed, your access to the song in Standard mode will be revoked until you unlock it.

How they are earned are detailed here. Tickets can be obtained either by purchasing them with Paseli, earning them through in-game events, or as a bonus as Konami decrees. Both singles and doubles carry courses from 7th Kyu all the way to Kaiden and are tracked separately, meaning that you can earn BITS from the same course on both single and double.

Outside of BIT rewards, Class mode rank has no impact on what you can play in Standard mode or any other aspect of the game at this time. This option will double the BIT rewards you receive from repeat missions only for one hour. If you find yourself running out of repeat missions to complete, this option will allow you to immediately finish the cooldown on all of your repeat missions at the cost of one INFINITAS play ticket.

If you have no repeat missions on cool down, this option will be greyed out and unselectable. By default, you can only have one active mission at a time, but you can add up to two more active mission slots for 24 hours by using an INFINITAS play ticket for each one.

Completing any mission will reward you with an amount of BITs corresponding to the difficulty of the mission. The harder the mission, the greater the BIT reward. These rewards are not repeatable, but do award sizable amounts of bits and are based typically on total cumulative play milestones. Reward Missions apply to each difficulty of every song Normal, Hyper, Another , and are awarded upon a successful clear of the chart with the appropriate status on either singles or doubles.

These rewards can stack with each other, i. On your first play of 5. SPN, you get a full combo, so you get the bits for a normal clear, hard clear, ex hard clear and full combo clear all at the same time. You can also quickly see what your mission status is at music select with the gauge that appears just above your score data window.

This will show what clear status you have achieved on the highlighted song and difficulty, along with what clear statuses you have yet to achieve:. As their name implies, these missions can be repeated once every 22 hours. To earn any rewards from these missions, you must select the mission through the mission select panel. Note that you are only awarded credit towards a mission if it is in one of your active frames. The game will also warn you when you have a mission frame without a mission with a pop up in the top center of the screen.

If you see this, you should look at selecting a mission before proceeding to choose a song:. Konami also can award BITs through other means as they so choose, and can also deploy bonus rate events to the server, so pay attention to the official website and their Twitter account infinitas to watch for announcements on bonus BIT events!

The following songs are unlocked by achieving a certain number of DJ Points, and will unlock all three difficulty levels for play on both singles and doubles when successfully unlocked:. Songs purchasable with BITs are locked by each individual difficulty, meaning if you want to unlock all three difficulties for one song, you will need to buy access to all three charts. Thankfully, single and double play are unlocked together when a chart is purchased, so if you unlock a song in single play, its equivalent chart will also be unlocked in doubles play at the same time, and vice versa.

As a Japanese developer, Konami made sure to include the talents of many local artists. That said, these DJs might be a bit obscure for American audiences, even for the most avid electronic music enthusiasts. This baffling decision is weird considering that Beatmania started as an arcade game, where shorter songs would mean more quarters being spent. Luckily for non-electronic music fans, the guys at Konami also made sure to include some great nods to their other game series.

The arcade nature of the gameplay means that play sessions of Beatmania are kept sweet and short, with little reason to spend time with the game other than to master the small selection of songs it has to offer. I'm not certain that I've got the funky beat anymore. I'm pretty sure I left it on a bus somewhere, riding home after a night of playing Frequency and Amplitude.

So, can I really review a title like this? I'm not sure' after all, just don't got the funk. That said, I still remember what it was like to play some really awesome music games. Beatmania slides nicely into the genre with only a couple of concerns. First, the learning curve in this game is an absolute nightmare; you're controlling five buttons and a scratch pad, all at once. There's some worth to this game, I just don't think the merits outweigh the flaws. I can't tell if they sell the game separately without controller, since I can't find it anywhere, but let's assume.

Not being familiar with the arcade version, I started with the PS2 analog and moved up to the custom controller. The short verdict? Playing with the custom controller is really hard, and the normal PS2 analog makes it even more difficult.

Beatmania's custom controller has seven buttons and a scratch pad, but you'll generally only need to use five of the buttons in the single player game. If that makes you think you might have a fight on your hands, you'd be right. Once you've gone through several sessions of grueling, difficult practice, you might be able to get the hang of the controls. It'd be easier if their training program weren't a joke, but what can you say.

Visually, as I mentioned earlier, there's nothing to write home about. The game offers a small amount of visual distraction that you won't get to see; you'll be too busy trying to pay attention to the gameplay area.



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