Adobe flex conditional compile




















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Now some of you may have not seen anything like this before. This is pretty cool because now you can switch from debug to release with out changing any code. To add a compile time variable you simply use the following syntax to to your command line mxmlc or to the compile options in Flex Builder.

This works in both Flex Builder and via command line mxmlc or what ever else you use e. The code above would of course set debugging to false effectively removing all trace statements. Then when you need to debug simply rebuild the swf with.

Of course I have some examples to show you. Keep in mind that both of these swfs were compiled from the EXACT same code the only change was in the compile options that were used to build it. Well as you could see from the above examples while the trace statement is probably one of the easiest ways to do some simple debugging it can cause some performance issues.

Anyways just keep in mind what I have talked about and use tracing only when necessary and try to remember to remove them when you are done. If you can not remove them try wrapping them in a compile time conditional.

In fact I stated this in the second paragraph. This was my main motivation for writing this as I was surprised that the trace statements made it into release builds. I was always under the impression that release builds would exclude all trace statements or at least have an option to do so, but that is not the case. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.

Select the ActionScript version from the Script menu. Class files and configuration files. Contains all of the global ActionScript include files. Declare an ActionScript 3.

Deselect all objects on the Stage and in the Timeline by clicking a blank area of the Stage. This displays the Document properties in the Property inspector. Enter the filename of the ActionScript file for the class in the Document Class text box in the Property inspector. Do not include the. You can also enter the Document Class information in the Publish Settings dialog box.

Set the location of ActionScript files. You can set the following ActionScript locations in Animate:. ActionScript 2. Set the classpath for ActionScript 2. For more information, see this article To set the document-level classpath:. Verify that ActionScript 2. Specify the frame where the class definition should reside in the Export Frame for Classes text field. To add paths to the classpath list, do any of the following:.

To set the application-level classpath:. Click the ActionScript 2. Set the source path for ActionScript 3. To set the document-level source path:. Verify that ActionScript 3. Specify the frame where the class definition should reside in the Export Classes in Frame text field. Specify the Errors settings. You can select Strict Mode and Warnings Mode. Strict Mode reports compiler warnings as errors, which means that compilation will not succeed if those types of errors exist.

Warnings Mode reports extra warnings that are useful for discovering incompatibilities when updating ActionScript 2. Optional Select Stage to automatically declare stage instances. Specify ActionScript 3. To add paths to the source path list, do any of the following:.

To set the application-level source path:. Click the ActionScript 3. Set the Library path for ActionScript 3. You also have the option to opt-out of these cookies.

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It does not store any personal data. Functional Functional. Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features. Performance Performance. Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors. Analytics Analytics. Analytical cookies are used to understand how visitors interact with the website.



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