Bakugan card game instructions
This may get a little wonky in some situations. You may need to determine the attribute of a Dual, or other attribute changing Bakugan, at the beginning of the battle for certain cards that may be played that reference to the attributes of Bakugan not currently in battle. Lastly, a Clear Bakugan in a used or unused pile would not count as having ANY attribute until it is given one in a battle. Special Attack Bakugan are the same round shape as a regular Bakugan ball, but have special features that add to the overall drama and intensity of each battle.
When it comes to gameplay, Special Attack Bakugan are played just like any other Bakugan, but they are just more fun! BakuStealth Bakugan are sold exclusively at Walmart and are denoted with a special sticker on the packaging. They are played the same as regular Bakugan. However, they can take on any special abilities when a card refers to Special Treatment Bakugan. BakuCamo Bakugan are sold exclusively at Walmart and are denoted with a special sticker on the packaging.
They are part of the BakuStealth family of Bakugan. BakuShadow Bakugan are sold exclusively at Walmart and are denoted with a special sticker on the packaging. BakuGranite Bakugan are sold exclusively at Walmart and are denoted with a special sticker on the packaging. If both brawlers have a BakuCrystal Bakugan in play, then both players get to pick which attribute their Bakugan will be.
For more information, refer to the Clear Bakugan ruling above it is the same for both Bakugan variants. At the start of a battle, the owner of the BakuLyte Bakugan may choose to either keep their attribute OR take on the attribute of their opponent. For more information, refer to the Translucent Bakugan ruling above as it is the same for all four Bakugan variants. BakuMutation Bakugan. BakuNeon Bakugan. At the start of a battle, the owner of the BakuNeon Bakugan may choose to either keep their attribute OR take on the attribute of their opponent.
For more information, refer to the BakuLyte and Translucent Bakugan rulings above as it is the same for all four Bakugan variants. At the start of a battle, the owner of the BakuSolar Bakugan may choose to either keep their attribute OR take on the attribute of their opponent. For more information, refer to the BakuLyte, BakuNeon and Translucent Bakugan rulings above as it is the same for all four Bakugan variants.
What does this mean? As long as you and your opponent both agree, feel free to use a mix of all the cards. A few of the Series 1 Gate cards will be over-powered if you play this way, but they will still work. If you decide to go this route, try to ignore HSP and stick with the Series 2 and Series 3 victory condition of winning three Gate cards.
Series 1 and Series 2 Bakugan will work well in either set of rules. The current rules are that you play with 3 Gate and 3 Ability cards. This makes choosing what to play with an important part of your strategy. Yes AND no! Basically, if the attribute is made of normal colored plastic then it is a normal treatment Bakugan. The attribute switching Preyas is not a special treatment as it is made out of the correct color of plastic, but the clear version is in fact a special treatment Bakugan.
Gate cards have metal in the middle of them and come in three primary colors: Gold, Silver, and Copper. Ability cards bend and feel like a normal playing card and come in three different primary colors: Red, Blue, and Green. Is Copper the same as Bronze?
During the production phase of cards, the designers may use the color term Copper or Bronze to specify the same card. Series 3 Gundalian Invaders introduces a new mechanic to the battlefield, the Power Level.
The Power Level of a match refers to the total amount of Gate Cards in the used piles between both players. So, if you have 1 Gate Card in your used pile and you opponent has 1 Gate Card in their used pile the Power Level of the match is 2. Another example, if you have 2 Gate Cards in your used pile and your opponent has none, the Power Level of the match is also 2.
The Power Level of a match allows the brawler to use certain cards. Remember, the Power Level for the match is the total amount of Gate cards in the used piles between both players added together. How do I use it? Each Bakugan gets a G-Power bonus for each different attribute that the owner is using in the game.
The Season 1 Rainbow Gate Card can be quite confusing with its wording. The Season 2 version has been modified to help brawlers understand how to use it. The highlighted or glowing attribute is used for White Naga and Pearl Bakugan. Definitely not! The gate cards are used to keep track of who is winning first player to win 3 battles wins the game , but after the game, all game pieces are given back to their owners. Gate cards are turned over and used when a battle occurs. A battle happens any time two Bakugan from different players open on the same card.
You get your bonus as normal. Your opponent gets their normal bonus and then gets their normal bonus a second time. Players put out new Gate cards only when there are no Gate cards left in the Field. However, in general, Gate cards only get played when there are none left in the field. The card should be clear as to how the gameplay will work. No, they do not. Reverse Color Bakugan do not have any special rule. They just look really cool!
The one that wins the battle! Every Bakugan is good at different times if you use it well. Use it as normal. Each time it opens up, it will change to a new attribute. Whatever attribute symbol is shown when it opens is the one it is for that battle. There are many types! For the complete collection listing for each Series, visit the Bakugan and Card Collections at Bakugan.
You can also download collection posters to mark off which Bakugan you have and which Bakugan you need. Posters can be downloaded at the Fun Stuff section on Bakugan. What do they do in battle? The BakuCore Bakugan are regular Bakugan that have a new look to them that play the same as other basic, regular attack Bakugan. BakuFlip Bakugan do not do anything special, or above the norm, in battle.
They simply look awesome! The Victor deals 1 damage to the opponent for each Damage Rating it has. The opponent flips one card into their discard pile from the top of their deck for each damage they are dealt.
If a Flip card is exposed while flipping, the damaged player may pay the Energy cost of that Flip card to play it if applicable. Stop Flip cards will note what Factions it can stop.
If a Flip card is played, it must be used right away, before any more cards are flipped. Before the turn ends, players may play cards if they wish. If your opponent has no cards left in their deck when they have to flip a card from their deck, you win! Players with no cards left in their deck do not have to draw cards at the start of turns or when cards tell them to, they can only lose from taking Damage.
The score signified by B at the left of a Bakugan's Character Card and on the toy itself. The Bakugan with the largest B-Power wins the Brawl. If it's a tie, the Victor is decided by the highest Damage Rating. The score signified by at the right of a Bakugan's Character Card. Put this many cards, one after another, into the opponent's Discard Pile if your Bakugan is the Victor of a Brawl.
If both Bakugan have the same Damage Rating when deciding the Victor of a tied Brawl, both players flip over the top card of their decks and place it into their Discard Pile. The card with the highest Energy cost determines the Victor.
Continue this process if the Energy costs of each card are equal. Bakugan with DoubleStrike have their Damage Rating doubled. This effect is applied last when calculating the user's Damage Rating. This ability does not prevent effects that would indirectly reduce the user's stats, such as having a BakuCore with a positive B-Power bonus removed.
Your Flip cards cost 1 additional Energy for each point of FrostStrike the opponent's attacking Bakugan has. The winner of a round's Brawl.
They deal damage to their opponent equal to their Bakugan's Damage Rating, and gain any bonus effects from cards with Victor effects. Handling Mis-rolls. Taking Control of a Card. Selection Phase. By continuing to use this website, you consent to the use of cookies. Please see our Terms and Conditions for more information. By clicking "continue" you'll be leaving this web site and landing on a third-party site, which is governed by different terms and privacy policies.
Baku-fans can find free digital rewards! Go to Roblox. Introduction The rules in this document are intended for advanced players seeking to further understand the details of how the game works. General 1. Deck Construction 1. The Ultimate Rules 1. Starting the Game 1. Ending the Game 1. Factions 1. Energy 1. Numbers 1. Symbols 1. Cards 1. Bakugan 1. BakuCores 1. Making Selections 1. Timing and Priority 1. Costs 1. Damage 1. Drawing a Card 1. Reroll Parts of a Card 2. General 2. Name 2. Energy Cost 2.
Type Line 2. Text Box 2. Set Indicator 2. Text 2. Art 2. B Power Rating 2. Damage Rating 2. BakuCore Indicator 2. Art Credit 2. Legal Text 2. Collection Number 2. Evo Rating 2. Evo ID 2. Hero ID Card Types 3. General 3. Character Cards 3. Evo Cards 3. Hero Cards 3. Action Cards 3. Flip Cards 3. Energy Cards Zones 4. General 4. Deck 4. Hand 4. Batch 4. Discard Pile 4. Play Area 4. BakuCore Field Turn Structure 5. General 5.
Start Phase 5. Draw Step 5. Energize 5. Roll Phase 5. Selection Step 5. Rolling Step 5. Brawl Phase 5. Power Step 5. Victor Step 5. Damage Step 5. Team Attack 5. Retracting Step 5.
End Phase 5. Play Step 5. Charge Step 5. General 6. Playing Cards 6. Triggered Abilities 6. Activated Abilities 6. Static Abilities 6. Energy Abilities 6. Resolving Effects 6. Effects 6. Continuous Effects 6. Negate Effects Additional Rules 7. General 7. Gameplay Terms 7. Keyword Abilities 7. Tag-Word Abilities 7. Starting Player 7. Acting Player 7.
Copying Cards and Abilities 7. Illegal Actions 7. Handling Mis-rolls 7. Taking Control of a Card Multiplayer Rules 8. General 8. Modifications Cardless Rules Basic Rules 9. General 9. Setup 9. Roll Phase 9. Selection Phase 9. Rolling Step 9. Brawl Phase 9. Winning Game Concepts General The following rules apply to the full version of the Bakugan game consisting of two players. For multiplayer rules, see section 8.
For cardless rules, see section 9. Before playing, each player is required to have three Bakugan toys along with their Character cards, six BakuCores, and a deck consisting of exactly 40 cards.
Deck Construction Decks may contain no more than three copies of each card, identified by the card name in combination with the function of the card. Cards that have the same name and same ability text but differ in some other way are still considered to be the same card for deck construction. Players may not include cards in their deck that do not share a Faction with at least one Bakugan on their team Players must use BakuCores that match the symbols indicated on the BakuCore indicator.
The Ultimate Rules Cards can contradict the basic rules of the game. In the case that this happens, follow the text on the card.
Cards complete in the order that their text reads, from top to bottom. Continue completing any additional text on the card. In the case that a player has multiple effects that occur at the same time, that player chooses the order for those effects to happen.
Starting the Game Each player puts their three Character cards face down in front of them and places the corresponding, rolled up, Bakugan on top of the appropriate character card. Randomly determine a player to be the starting player see rule 7. Beginning with the starting player, each player takes turns placing their six BakuCores in the center of the play area, starting equidistant from each player, one at a time.
Each BakuCore, after the first, must be placed with at least one side completely touching another BakuCore. Each player shuffles their own deck and then gives it to their opponent who may also choose to shuffle or cut, then each player draws five cards from their own deck.
Ending the Game When a player would be dealt any damage and there are no cards remaining in their deck, they lose the game. Energy Energy is the fundamental resource used to play cards and generate effects. The primary way to create Energy is by uncharging Energy cards see rule 7. Players may not uncharge an Energy card to produce Energy unless they need it to play a card. Players may spend any Energy they produce throughout the turn, but any unspent Energy disappears at the end of the turn.
Negative - numbers subtract from the total of whatever it is the player is counting. If a Bakugan Damage Rating becomes negative, it is treated as 0 when counting damage and does not subtract from a Team Attack see rule 5.
The letter X will appear on some cards. This is a variable and can have different values throughout the game. While a card with an X in the cost is in your hand, deck, discard pile, or in play, the X counts as zero. While a card with an X in the cost is in the batch see rule 4. Symbols Symbols are used to represent some of the basic elements of the game.
Faction see rule 1. Keyword icons are symbols that indicate a particular Keyword. Bakugan During a game, the Bakugan toy and the Character card that it comes with both represent the same Bakugan. The toy is the object used for rolling and playing the game, while the Character Card contains all the attributes and abilities of the Bakugan toy.
BakuCores BakuCores are hexagon shaped discs that have two sides: a top side and a bottom side. On the top side there is only an icon identifier, while the bottom side will have modifying abilities that will interact with the Bakugan that pick the BakuCores up.
Making Selections There are cards and abilities that will require their controller to make a selection. If a card or ability needs a selection, that selection must be made before the card can be played. If there are no selections available for that card or ability, the card cannot be played. In the instance that a selection is no longer valid after a card or ability has been played, the card attempts to complete as much of its text as possible. Cards that affect Bakugan, but do not explicitly call out for a selection, can apply to any face-up Bakugan.
Priority and Timing At the start of each turn, the player who won the most recent Brawl becomes the starting player. When a player has priority, they may choose to play cards and use abilities.
If they choose not to add to the batch see rule 4. Once a card or ability completes, priority is returned to the starting player. After the starting player makes any gameplay decisions, the non-starting player gets an opportunity to make theirs. This continues until each player decides to make no further game actions in sequential order. Once a card or ability is played, that player retains priority.
That player may continue to play additional cards or abilities before the opponent has a chance to act. While a card is completing and some parts of the card have taken effect, no players have priority. The card being played must finish its effects before the starting player gets priority again. When there are no cards or abilities played and neither player adds to the batch see rule 4. Costs A cost is any payment associated with using an ability or playing a card. Most costs are made in the form of Energy at the top right of a card, but there are also other costs that can modify a card.
If there is an additional cost to pay when playing a card, it must be paid at the time the card or ability is being used, or else it is decided that the additional cost was not paid.
A free cost is subject to cost increase and decrease, starting from 0.
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